I design systems that bridge software and physical space, combining engineering, computation, and artistic
expression through real-time media and interactive environments.
- Real-time systems
- Rendering engines and media software built for performance at scale, on desktop and in the browser.
- Spatial experiences
- Installations that respond to people and physical space, from sensing and tracking to projection and
light.
- Research & prototyping
- Early exploration carried through to systems that hold up in production.